Но Я Знаю, Кто Знает (But I Know Who Does)
Всякий раз, когда вы проваливаете проверку на вспоминание знаний (лора) с использованием навыка Знаний, вы инстинктивно вспоминаете ближайшее место, где искомая информация может быть обнаружена. Это может быть башня местного мудреца, библиотека в ближайшем городе, где-то глубоко в подземелье или любой другой локации, определяемой Режиссёром. Также Режиссёр может решить, что какое-то конкретное знание не может быть раскрыто таким способом.
Whenever you fail a test to recall lore using a skill from the lore skill group, you instinctively recall the nearest location where the information you seek might be found. This could be the tower of a local sage, a library in a nearby city, somewhere deep in a dungeon, or any other location of the Director’s determination. The Director can decide that certain lore can’t be revealed this way.
Эйдетическая Память (Eidetic Memory)
Ваш разум подобен энциклопедии, хоть и не самой упорядоченной. Когда вы заканчиваете действие отдыха, выберете один из навыков Знания, которым вы не владеете. Теперь вы владеете этим навыком пока не закончите следующее действие отдыха. Дополнительно, если вы можете потратить одну непрерываемую минуту или более для чтения любой страницы текста, вы можете запомнить её содержание, что позволяет вам запоминать целые книги, хоть это и займёт существенное время.
Your mind is an encyclopedia, though not always an easy one to organize. When you finish a respite, choose one skill from the lore skill group that you don’t have. You have that skill until you finish your next respite. Additionally, if you spend 1 uninterrupted minute or more reading any page of text, you can memorize its contents, allowing you to memorize entire books with sufficient time.
Мудрец-Эксперт (Expert Sage)
Whenever you make a test as part of a crafting or research project using a skill from the lore skill group, you can make the power roll twice and use either roll.
Я Читал об Этом Месте (I’ve Read About This Place)
Each time you enter a settlement you’ve never been to before, you can ask the Director one of the following questions:
- Who is the most influential public figure in this settlement?
- Who in this settlement would be the friendliest to us right now?
- What does this settlement need most from outsiders?
If the Director doesn’t have an answer to the question you ask, or doesn’t want to answer, you can instead ask a different question.
Лингвист (Linguist)
You automatically learn two new languages, as long as you have regularly heard those languages spoken or seen them written before. Additionally, if you spend 7 days or more in a place where you regularly hear or read a language you don’t know, you can pick up enough of that language to hold a conversation or understand basic written information. Having picked up a language this way, you can subsequently learn it using the Learn New Language research project at half the usual project goal cost (see Chapter 12: Downtime Projects).
Эрудит (Polymath)
Whenever you make a test to recall lore and don’t have a skill that applies to the test, you gain a +1 bonus to the power roll.
Специалист (Specialist)
You are a leading expert on a particular subject. Choose one skill you have from the lore skill group. You always have a double edge on tests made to recall lore using this skill. Additionally, your specialist knowledge grants you notoriety in fields related to the chosen skill. You treat your Renown as 1 higher when negotiating with an NPC who knows your reputation, or 2 higher if they have the same skill you chose for this perk.
Путешествующий Мудрец (Traveling Sage)
On any day when you don’t take a respite, you can spend 1 uninterrupted hour working on a research project using a skill you have from the lore skill group. If you do so, you gain 1d10 project points toward that project.